The SCavenger

As my senior capstone project, The SCavenger represents the culmination of my four-year undergraduate education. Our challenge was to design an embedded system that addressed a problem within one of three themes: hiking/camping, health and wellness, or gardening.
I collaborated with two fellow Viterbi engineers and two designers from Otis College of Art and Design to create The SCavenger: a device designed to encourage physical movement among traditionally sedentary gamers.
The SCavenger is an interactive adventure journal – an “escape room in a box” – that challenges players to solve puzzles by engaging with their physical environment. Some puzzles prompt players to toggle lights, change elevation, or travel to specific GPS coordinates. Guiding the experience is a narrator who introduces each puzzle and shares stories from her past life, weaving a narrative through the gameplay.

Work in progress…